Anime Christmas - Week 4 - Ghost in the Shell: Stand Alone Complex
Ridley Scott's Blade Runner set an important standard for science fiction that few visual works have met since. It was a film that closely examined humanity and the effects of progressing technology on the individual on an intellectual and emotional level. Although many others will argue that other works such as the Star Trek franchise and even the recent Battlestar Galactica remake explore these themes as well, few will argue that the sophistication and poignancy with which Blade Runner attacks these ideas has gone almost unmatched.
This, however, is where Kenji Kamiyama's Ghost in the Shell: Stand Alone Complex comes in. Over the course of two 26 episode series, Ghost in the Shell: SAC manages to establish and extend ideas put forward by Blade Runner beyond the limitations of a 120 minute film. The maturity with which this anime explores the human condition as cyborgs, androids and constant unfettered access to electronic information become more prolific in our lives will leave your lungs short of breath and your mind thoroughly exercised. It is thought-provoking and intellectually driven like no other anime I have seen.
But first - a history lesson. Ghost in the Shell itself refers to a setting and a collection of characters common to three unrelated storylines - so unrelated that they could be considered different 'realities'. The confusion comes about because publication of each of the three realities is happening alternately and concurrently. Chronologically, the first reality is depicted in Shirow Masamune's serial Manga, published from 1989 to 1997, with sequel Manga published in the early 2000s. From this manga was adapted a film: Mamoru Oshii's 1995 film Ghost in the Shell - the second reality. Within this reality a second film, Ghost in the Shell: Innocence, was released on 2004. The final reality comes from two anime series and one theatrically released movie, also adapting elements from the original manga: Ghost in the Shell: Stand Alone Complex, (or Ghost in the Shell: SAC for short). Each storyline chooses to depict the setting and the characters in significantly different ways, though central elements remain the same.
It is the third and most mature of these realities (if not as well known in western media) that I rate amongst the best anime I have ever watched.
Ghost in the Shell: SAC is set in the year 2030, where the geopolitical landscape has drastically changed as a result of a further two world wars and Japan has emerged a thriving economic and technological power. In this world, prosthetic technology has advanced to the point where virtually all disabilities are curable with any number of prosthetic implants that perform better than organs they are replacing.
Both series of SAC follow an aggressive, black-ops, law enforcement and detective agency known as Public Security Section 9. Section 9 is staffed by mostly ex military personnel who have undergone major cybernetic enhancements. Among them are Motoko 'Major' Kusanagi - a steadfast field leader who underwent 'full body prosthesis' as a young child and has emerged as one of the fiercest and formidable field combatants in the modern world; Batou a light hearted if typical alpha-male and second in command; and Togusa the only non-military and completely human (having all natural body parts) field member of Section 9, recruited from the police force as a stand-out detective. Heading section nine is Daisuke 'Chief' Aramaki, an determined, politically connected old man whose age and political prowess betray the virility of his crusade for justice.
SAC and it's second season (entitled SAC: 2nd GIG) explore two major themes prevalent in the world it's set in. The first series follows the 'Laughing Man' crime - a mysterious, unsolved Catcher in the Rye inspired kidnapping that inspired many copycats since, and the second follows terrorism wrought by the 'Individual Eleven' syndicate - a militant body with extremist anti-government, pro-refugee views.
The Laughing Man story arc has attained legendary status within the fictional setting of Ghost in the Shell and in the real world across the internet as more and more people view the series - and with good reason. The story arc is both enthralling and thought provoking. The mystery behind the Laughing Man crime and the conspiracy that is eventually uncovered by Section 9 is presented in a manner which puts much western crime-fiction to shame. The complexity of the crime itself and how the legend evolves as the information is proliferated across an internet much more sophisticated and accessible than our own is not only believable, but extremely thought-provoking.
The unfolding of the first series prompts an introversion into how our minds and opinions are shaped by mass media and projects how mass media will be shaped by more and more people being given access to tools to proliferate their own ideas. It is one of few visual works that examine the social implications of the growth information technology on such a grand and profound scale. Other science fiction works do well to tell stories of human exploration and how expansion has effected the human condition, but few prompt such introversion as the Laughing Man story arc, with the depiction of minds as fragile as ours being exposed to so much information at once. The result is a story that moves you intellectually and emotionally as the perpetrator behind the crimes and the lines between what is right and wrong become more and more muddled.
The second series and story arc - the 'Individual Eleven' - depicts a desperate political battle as refugees from two world wars struggle to find their own identity and establish a place for themselves in the new world. What sets the Individual Eleven story arc apart from other political fiction is that it looks more deeply into each characters' individual motivations than most storytellers are able to achieve. Although the political machinations are detailed and complex (to the inaccessibility of many viewers, unfortunately), Kamiyama's writing and direction always fall back to the personal story of each of the characters.
What results is a detailed exposition of the personal stories of not only the members of Section 9, but of also members of the Individual Eleven (namely their charismatic leader, Hideo Kuze) and the political powers that seek to quash both parties. It is in these personal expositions, expanding from the first series, that we begin to see echos of the ideas originally prevalent in Blade Runner. Through different contexts and characters, Kamiyama shows us how we are supposed to identify ourselves as humans in a world where our bodies can become entirely artificial and where politics and war have destroyed all present day ideas of cultural identity.
Special mention must be made of the Tachikomas - multi-purpose 'spider-tanks' outfitted with learning Artificial Intelligence used in Section 9 as artillery backup and extra heavy muscle. Their journey through both series and developing sense of self-awareness, self-worth and self-sacrifice provide the most profound insight into the nature of what it is to be human and have a soul.
The series does not go without some major criticism. Sadly, the first series of the anime is rampant with what is known is 'fan-service'. Fan-service is a term that refers to elements that are specifically aimed at satiating the tastes of immature teenage boys. In the first series of SAC, this takes the form of cheesy one-liners, half baked 'standalone' episodes (unrelated to the main story arc) and, most significantly, Motoko Kusanagi's choice of costume: a pink one-piece swimsuit with over-thigh pink stockings and a leather jacket. Sadly, the first series shares the original Manga's vision of pandering to teenage boys, with the Manga depicting a gratuitously explicit lesbian orgy and the anime portraying Kusanagi with lesbian overtones that don't significantly contribute to the exposition of her character.
The second series does improve on this. Kusanagi is seen wearing more tastefully fashionable clothing day to day and full body suits whilst in the field. 2nd GIG significantly fleshes out Kusanagi's back story, making her a much more of a complex three-dimensional character than in the first series. The second series also cuts out much of the 'standalone' stories, choosing instead to focus on furthering the main plotline.
Despite its flaws, it is hard to top Ghost in the Shell Stand Alone Complex across any genre or medium in sophistication of thought and intelligence in storytelling. Much modern science fiction relies on action, special effects and horror in order to entertain modern audiences. Ghost in the Shell is one of few works that explores high science fiction concepts in a mature and well thought out manner. Its intellectualism is alienating for many, but save the unfortunate fan-service that dominates most other works in the Ghost in the Shell franchise, Stand Alone Complex is a masterpiece of storytelling in animation.
Merry Christmas, everyone.
Ridley Scott's Blade Runner set an important standard for science fiction that few visual works have met since. It was a film that closely examined humanity and the effects of progressing technology on the individual on an intellectual and emotional level. Although many others will argue that other works such as the Star Trek franchise and even the recent Battlestar Galactica remake explore these themes as well, few will argue that the sophistication and poignancy with which Blade Runner attacks these ideas has gone almost unmatched.
This, however, is where Kenji Kamiyama's Ghost in the Shell: Stand Alone Complex comes in. Over the course of two 26 episode series, Ghost in the Shell: SAC manages to establish and extend ideas put forward by Blade Runner beyond the limitations of a 120 minute film. The maturity with which this anime explores the human condition as cyborgs, androids and constant unfettered access to electronic information become more prolific in our lives will leave your lungs short of breath and your mind thoroughly exercised. It is thought-provoking and intellectually driven like no other anime I have seen.
![]() |
Three main characters: Motoko "Major" Kusanagi (foreground) and Togusa and Batou (background) |
It is the third and most mature of these realities (if not as well known in western media) that I rate amongst the best anime I have ever watched.
Ghost in the Shell: SAC is set in the year 2030, where the geopolitical landscape has drastically changed as a result of a further two world wars and Japan has emerged a thriving economic and technological power. In this world, prosthetic technology has advanced to the point where virtually all disabilities are curable with any number of prosthetic implants that perform better than organs they are replacing.
Both series of SAC follow an aggressive, black-ops, law enforcement and detective agency known as Public Security Section 9. Section 9 is staffed by mostly ex military personnel who have undergone major cybernetic enhancements. Among them are Motoko 'Major' Kusanagi - a steadfast field leader who underwent 'full body prosthesis' as a young child and has emerged as one of the fiercest and formidable field combatants in the modern world; Batou a light hearted if typical alpha-male and second in command; and Togusa the only non-military and completely human (having all natural body parts) field member of Section 9, recruited from the police force as a stand-out detective. Heading section nine is Daisuke 'Chief' Aramaki, an determined, politically connected old man whose age and political prowess betray the virility of his crusade for justice.
![]() |
The Section 9 rogues gallery. including the Major (centre), Batou (centre left), Togusa (centre Right) and chief Aramki (foreground right) |
The Laughing Man story arc has attained legendary status within the fictional setting of Ghost in the Shell and in the real world across the internet as more and more people view the series - and with good reason. The story arc is both enthralling and thought provoking. The mystery behind the Laughing Man crime and the conspiracy that is eventually uncovered by Section 9 is presented in a manner which puts much western crime-fiction to shame. The complexity of the crime itself and how the legend evolves as the information is proliferated across an internet much more sophisticated and accessible than our own is not only believable, but extremely thought-provoking.
The unfolding of the first series prompts an introversion into how our minds and opinions are shaped by mass media and projects how mass media will be shaped by more and more people being given access to tools to proliferate their own ideas. It is one of few visual works that examine the social implications of the growth information technology on such a grand and profound scale. Other science fiction works do well to tell stories of human exploration and how expansion has effected the human condition, but few prompt such introversion as the Laughing Man story arc, with the depiction of minds as fragile as ours being exposed to so much information at once. The result is a story that moves you intellectually and emotionally as the perpetrator behind the crimes and the lines between what is right and wrong become more and more muddled.
![]() |
The Laughing Man insignia - a badge of justice adopted by corporate terrorists in the first Ghost in the Shell: SAC series. |
What results is a detailed exposition of the personal stories of not only the members of Section 9, but of also members of the Individual Eleven (namely their charismatic leader, Hideo Kuze) and the political powers that seek to quash both parties. It is in these personal expositions, expanding from the first series, that we begin to see echos of the ideas originally prevalent in Blade Runner. Through different contexts and characters, Kamiyama shows us how we are supposed to identify ourselves as humans in a world where our bodies can become entirely artificial and where politics and war have destroyed all present day ideas of cultural identity.
Special mention must be made of the Tachikomas - multi-purpose 'spider-tanks' outfitted with learning Artificial Intelligence used in Section 9 as artillery backup and extra heavy muscle. Their journey through both series and developing sense of self-awareness, self-worth and self-sacrifice provide the most profound insight into the nature of what it is to be human and have a soul.
![]() |
The Major (right) confronts Kuze (left) in the climax of Ghost In the Shell: SAC 2nd GIG |
The second series does improve on this. Kusanagi is seen wearing more tastefully fashionable clothing day to day and full body suits whilst in the field. 2nd GIG significantly fleshes out Kusanagi's back story, making her a much more of a complex three-dimensional character than in the first series. The second series also cuts out much of the 'standalone' stories, choosing instead to focus on furthering the main plotline.
![]() |
The Major in her swimsuit and stockings - her costume on and off duty for most of the first series |
Despite its flaws, it is hard to top Ghost in the Shell Stand Alone Complex across any genre or medium in sophistication of thought and intelligence in storytelling. Much modern science fiction relies on action, special effects and horror in order to entertain modern audiences. Ghost in the Shell is one of few works that explores high science fiction concepts in a mature and well thought out manner. Its intellectualism is alienating for many, but save the unfortunate fan-service that dominates most other works in the Ghost in the Shell franchise, Stand Alone Complex is a masterpiece of storytelling in animation.
Merry Christmas, everyone.